3D Results
Marble
Grass
Rust
Sphere
Figurine
1University College London 2 Adobe
CVPR 2020
We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. The key idea is a hard-coded, tunable and differentiable step that feeds multiple transformed random 2D or 3D fields into an MLP that can be sampled over infinite domains. Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. Applications include texture interpolation, and learning 3D textures from 2D exemplars
Wood | Grass | Marble | Rust |
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@inproceedings{henzler2020neuraltexture, title={Learning a Neural 3D Texture Space from 2D Exemplars}, author={Henzler, Philipp and Mitra, Niloy J and and Ritschel, Tobias}, booktitle={The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)} month={June}, year={2019} }